Traveller-digest    Tuesday, September 28 1999    Volume 1999 : Number 1135



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Pyramid question
Re: Pyramid Question
good and evil
Re: Palm was RE: Deckplans
RE: Midwest TML gathering
Re: TML Roster
RE: Pyramid question
Re: TML roster
SEC: UNCLASSIFIED RE TML Doomsday Census
SEC: UNCLASSIFIED RE Taxation (and pensions)
Re: One question answered, another asked, and an insult given
Re: Player handouts? Anyone use them?
test
falkenbergs legions firing into civilians
SEC: UNCLASSIFIED RE: The 'city'
Re: Player handouts? Anyone use them?
Re: good and evil
RE: Limit of planetary authority (Was: Income tax for PCs)
RE: Midwest TML gathering

----------------------------------------------------------------------

Date: Mon, 27 Sep 1999 23:17:49 -0400 (EDT)
From: Robert Prior <robert_prior@sympatico.ca>
Subject: Re: Pyramid question

>>If Pyramid won't take it maybe another Acrobat book is in order! Not
>>sure what the legalities would be but I'd love to see a move toward
>>"fleshing out" the Imperium again. Those were some of the most useful
>>articles in the old JTAS Challenge and the Digest.
>
>Another possibility worth considering (?) -- have BITS do a "101 Worlds"
>book and include yours in it. I have one or two worlds that I could
>submit to it myself...
>
>
>     Glenn St-Germain  Edmonton, Alberta, Canada
>cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
>        "There is no longer any normal to be"
>                                 -- Gary Numan

Shhh!

That was my fallback, but I want to catch Dom at a weak moment!

------------------------------

Date: Mon, 27 Sep 1999 22:11:05 -0500
From: "Bont" <felix@felixcafe.com>
Subject: Re: Pyramid Question

> "Bont" wrote:
> >If you weren't so humble, I'd shoot you!! Of Course!!!  I would love
> >some of those!  Adventure are nice, but when the Players say, "I want
> >to read the paper.  What's going in Congress?"  ... well, I usually
> >have to scramble.  Having a basic understanding of the things you
> >mention would be a nice thing.
> 
> Oh come now, we don't give you that hard a time  ; )

What happened last time we played?!?!?!  You guys were sitting in 
that cafe on Giruuli and every single one of you started reading the 
Bounza Times Tribune.  Luckily I had my handy-dandy Rumor 
Generator.


- - - -
FELIX (Thomas L Bont)

- - Encrypt your messages!
  That way only the government knows what you wrote!

- - It is truly the wise man that knows what he doesn't!

- - With your shield or on it ... (Old Spartan Blessing)

- - Fidelitas super omnia, honore excepto

- - Help Stop Forest Fires.  Outlaw Matches.

Be sure to visit The FELIX Cafe at
     http://www.felixcafe.com/

- - - -

------------------------------

Date: Mon, 27 Sep 1999 20:23:28 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: good and evil

I'm in a little bind.

My players are mixed with good and evil characters. Theirs a pirate and
rogue/ex-army who have no problems killing with little provocation. A scout
and rogue/cop who fit in with these two, but are less aggressive and a
scientist who would prefer to ask questions >before< the guy is dead.

What can I do to bring these characters together? The person playing the
scientist likes the character and I feel this is really developing their
role-playing abilities, but she is thinking of dropping the character in
favor of a rogue/pirate type that would fit in well with the game.

Any suggestions?

Thanks,
Shawn Campbell
shawn@electricstitch.com

------------------------------

Date: Mon, 27 Sep 1999 20:46:33 -0700
From: Richard Hough <rdhough@home.com>
Subject: Re: Palm was RE: Deckplans

>One question - is anyone aware of a text editor/memo pad on the palm which
>has a larger limit than the unit which ships with it?

Palm has a special DOC text format which is compressed and allows much
larger documents; entire books Are available in DOC format. Reader and
conversion software is available at http://www.pilotzone.com. I recommend
TealDoc.
- --
Richard Hough
rdhough@home.com

------------------------------

Date: Mon, 27 Sep 1999 20:52:38 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Midwest TML gathering

No shit?!?!?!?!  I didn't know that!  I'd only seen what was at the
www.worldcon.org site.  Three years in a row in the US?  Outstanding :)
Well, who's going????

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Douglas E.
> Berry
> Sent: Sunday, September 26, 1999 8:16 PM
> To: traveller@lists.imagiconline.com
> Subject: RE: Midwest TML gathering
>
>
> At 04:58 PM 9/26/1999 -0700, you wrote:
> >WORLDCON, Chicago Il, Thursday 31 August - Monday 4 September 2000.
> >(Assuming the world survives Y2K ;)
> >
> >Then again the following year in Phillie.
>
> The 2002 Con is in San Jose'.
> --
>
> Douglas E. Berry       gridlore@mindspring.com
> http://gridlore.home.mindspring.com/index.html
>

------------------------------

Date: Mon, 27 Sep 1999 20:22:54 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: TML Roster

Portland, Oregon
USA
Sol III

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 27 Sep 1999 21:10:04 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Pyramid question

I've got a fair number of ready made planetary texture maps for
illustrations ;)  You can see what I've got at
http://www.vision-forge-graphics.com/jesse/traveller/wbd_planets.htm.
WARNING!!!!  THIS PAGE TAKES A LLLLLLLOOOOOOONNNNNNNGGGGGG TIME TO LOAD.

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of cos 90
> Sent: Monday, September 27, 1999 6:43 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Pyramid question
>
>
> >If Pyramid won't take it maybe another Acrobat book is in order! Not
> >sure what the legalities would be but I'd love to see a move toward
> >"fleshing out" the Imperium again. Those were some of the most useful
> >articles in the old JTAS Challenge and the Digest.
>
> Another possibility worth considering (?) -- have BITS do a "101 Worlds"
> book and include yours in it. I have one or two worlds that I could
> submit to it myself...
>
>
>      Glenn St-Germain  Edmonton, Alberta, Canada
> cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
>         "There is no longer any normal to be"
>                                  -- Gary Numan
>
>
>
>

------------------------------

Date: Tue, 28 Sep 1999 00:41:21 -0400
From: Bill Rutherford <worj@erols.com>
Subject: Re: TML roster

At 10:24 PM 09/27/1999 -0400, you wrote:
>Eris said:
>
>>It occurs to me that it would also be a good thing to compile a
>>roster (name and location) of our fellow TML Travellers.  I'll
>>start it off...
>>
>

Bill Rutherford, Woodbridge, VA


Bill Rutherford
worj@erols.com

------------------------------

Date: Tue, 28 Sep 1999 13:42:54 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED RE TML Doomsday Census

Michael Hughes, Canberra (Russell by day, Kambah* by Night), ACT

Verily M'lord, my income is but 3/8th a pig a year. 


* That sounds a whole let better than it actually is. Shudder. 

------------------------------

Date: Tue, 28 Sep 1999 13:52:25 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED RE Taxation (and pensions)

Date: Mon, 27 Sep 1999 16:09:06 +1000
		From: "The Roc" <roc@kewl.com.au>
		Subject: Re: Taxation...

		- ----- Original Message -----
		From: Hans Rancke-Madsen <rancke@diku.dk>
		To: <traveller@lists.imagiconline.com>
		Sent: Monday, September 27, 1999 9:49 AM
		Subject: Re: Taxation



		>
		> The upkeep of soc rule is incompatible with the basic
price list. Either
		> one or the other must be wrong. Since the upkeep of soc
rule IMO is broken
		> in other ways (at the low end of the scale a difference of
one in social
		> level means a doubling of upkeep while at the high end it
means less than
		> 10%  --  if it was the other way around it would make more
sense), I
		prefer
		> to go with the price list. Which, incidentally, is what
_Pocket Empires_
		> did too.
		>

		I'm not familiar with the "basic price list" in comparison
to the "upkeep of
		SOC rules?"  Have I missed a rule or is this a
rules/play/mechanics
		observation?  I always figured that the SOC/upkeep rule was
pretty good for
		a abstract rule.  We have people living in Australia who,
like many places
		in the world, live in parks/on the street/in the
gutters/etc.  These people,
		to afford to pay for a roof over their head and improved
nourishment would
		have to have an income many times what they get on welfare,
as where to
		increase my own creature comfort-zone, it would only take a
raise of about
		$20 or so/week or even fortnight (in my opinion... I want
for little I
		suppose, though I am not particularly well off?) to make a
huge improvement
		which is far less than 10% of what I currently earn.

- -	-- The Roc

Amen Roc Baby. It's the increase in money after expenses that make
a-l-l-l-l-l-l the difference to your pay packet. After-all, a $25 increase
is a slab of beer!

BTW in regards to the dilemma of Pensions, someone's post to Freelance
Traveller had a cool fix. I think it was Pension is equal to 3k (+100 cr per
enlisted rank or 300 cr per officer rank), + 1.5k (+100 cr per enlisted rank
or 300 cr per officer rank) for each term 6+. It had a nice effect of
justifying why senior NCO's wouldn't go for OCS as they'd drop in pension.

Seemed to work out nice and remove the nasty ratings = admirals and ensigns
= admirals.

Apologies if this has already been mentioned. My mailer is slow.

- - Michael

------------------------------

Date: Mon, 27 Sep 1999 22:58:43 -0700
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: One question answered, another asked, and an insult given

>From: "Robert Eaglestone" <eaglesto@nortelnetworks.com>
>Subject: Re: One question answered, another asked, and an insult given
...
>We would like to know if your below-mentioned tea is open to
>all participating states in the Islands Cluster?  For it is quite rude
>to throw a party without inviting your neighbors.

 Due to crowd control concerns, one pack of verm^h^h tour group at a time :)
Although given what I've seen of your fleet roster we might very well be
able to give you a good run for your money even if you brought friends...

        The Serendip Combine, etc.

------------------------------

Date: Mon, 27 Sep 1999 23:38:39 -0700
From: "Wayne" <wewart@home.com>
Subject: Re: Player handouts? Anyone use them?

> Fellow Travellers
>
> The request about system writeups got me thinking. Does anyone
> else write up periodic news articles (sort of TNS, but local) for their
> players to read before, during and after an adventure?  I tried it a few
> times, and I  must admit that the players really appreciated it. There
> were a few plot related atricles, a few totally non related, and some
> 'dunnos'. I think it added a little colour to the game, and most of it was
> taken from my local newspaper, scanned in, and manipulated slightly.
>
> Does anyone else regularly do this? Would you be willing to share
> the generic stories with other list members? Obviously not plagiarising
> your local press like I did, but the outlines if nothing else?
>
> Comments?
>
>
> Derrick
I have never done this before, but I like the idea and will start useing it
in my next game.

Wayne Ewart 0502 C588858 C N kk++ hi+ va++ dr+ so- zh+ da++ 734

CT/HG Templar Wanna-be
wewart@home.com
icq22113294

Give a man fire and he is warm for the night.
Set a man on fire and he is warm all his life.

------------------------------

Date: Mon, 27 Sep 1999 23:44:19 -0700
From: "Wayne" <wewart@home.com>
Subject: test

This is a multi-part message in MIME format.

- ------=_NextPart_000_0048_01BF0942.37A33E80
Content-Type: text/plain;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

i seem to be getting the list but can't post to it.

Wayne Ewart 0502 C588858 C N kk++ hi+ va++ dr+ so- zh+ da++ 734

CT/HG Templar Wanna-be
wewart@home.com
icq22113294

Give a man fire and he is warm for the night.
Set a man on fire and he is warm all his life.

- ------=_NextPart_000_0048_01BF0942.37A33E80
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
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http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2314.1000" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>i seem to be getting the list but can't =
post to=20
it.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Wayne Ewart 0502 C588858 C N kk++ hi+ =
va++ dr+ so-=20
zh+ da++ 734</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>CT/HG Templar Wanna-be<BR><A=20
href=3D"mailto:wewart@home.com">wewart@home.com</A><BR>icq22113294</FONT>=
</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Give a man fire and he is warm for the=20
night.<BR>Set a man on fire and he is warm all his=20
life.</FONT></DIV></BODY></HTML>

- ------=_NextPart_000_0048_01BF0942.37A33E80--

------------------------------

Date: Tue, 28 Sep 1999 00:43:12 -0700 (PDT)
From: john michael bush <saxguy@u.washington.edu>
Subject: falkenbergs legions firing into civilians

One of the scarier scenes in military SF was in one of Pournelle's
Falkenberg's Legion stories. They've got thousands of people trapped in
a stadium (would-be revolutionaries). 

And they start firing vollety after volley into the crowd. Brrr.
******************
The story was "The Mercenary", copyrighted 1972 by Conde Nast
publications, reprinted in Analog magazine's 1983 _War_and_Peace_
anthology.

	The doors burst open.  The armed troopers moved quickly across the
top of the stadium.  Most of the mob was below, and a few unarmed men were
struck down when they tried to oppose the regiment....
	<a bit cut>
	"PREPARE FOR VOLLEY FIRE!" Falkenberg called.  "MAKE READY!  TAKE
AIM.  IN VOLLEY, FIRE!"
	Seven hundred rifles crashed as one.
	"FIRE!"
	Someone screamed, a long drawn-out cry, a plea without words.
	"FIRE!"
	I was like one shot, very loud, lasting far longer that a rifle
shot ought to, but impossible to hear individuall weapons.
	"THE FORTY-SECOND WILL ADVANCE.  FIX BAYONETS.  FORWARD, MOVE.
FIRE!  FIRE AT WILL."
	Now there was a continuous crackle of weapons.  The leather-clad
lines moved forward, down the stadium seats, inexorably toward the press
below.
	"SERGEANT-MAJOR!"
	"SIR!"
	"MARKSMEN AND EXPERTS. FIRE ON ALL ARMED MEN."
	"SIR!"
	Calvin spoke into his communicator.  Two sections fell out of the
advancing line, took cover behind the seats.  The began to fire, carefully
but rapidly.  Anyone below who raised a weapon died.
	"GRENADIERS, PREPARE TO THROW," Falkenberg ordered.  "THROW!"  A
hundred grenades arched out, down into the milling crowds below.  Their
muffled explosions were masked by the screams of terror.  "IN VOLLEY,
FIRE!"
	The regiment advanced, made contact with the mob below.  There was
a brief struggle.  Rifles fired, bayonets flashed red, the line halted
momentarily.  Then it moved on, leaving behind a ghastly trail.
	Men were jammed a the stadium exits, trampling each other in a
scamble to escape.  There was a rattle of gunfire from outside.
	<small cut>
	Suddenly it was over.  There was no opposition, only screaming
crowds, men throwing away weapons to run with their hands in the air,
falling o their knees to beg for quarter.  A final volley crashed out,
then a deathly quiet fell over the stadium.
	But it wasn't quiet, Hamner discovered.  The guns were silent, the
men no longer shouted, but there was sound.  Screams of wounded men.

ObTrav:  There are any number of ways to put the players in it.  From
playing the role of Falkenbergafter the incident, being in the crowd, etc.

john

------------------------------

Date: Tue, 28 Sep 1999 17:02:49 +1000
From: "Hughes, Michael" <Michael.Hughes@cbr.defence.gov.au>
Subject: SEC: UNCLASSIFIED RE: The 'city'

From:	Ethan Henry <egh@klg.com <mailto:egh@klg.com> >
To:	<traveller@lists.imagiconline.com
<mailto:traveller@lists.imagiconline.com> >
Sent:	Monday, September 27, 1999 11:51 PM
Subject:	Re: Location of "The City"


	> > Come, come. Everyone knows "The City" refers to Toronto. Just watch the
	> > series "The City" on CTV (10 Tuesdays, unless they've moved it).
>
> I'll tell you where they can move it... ugh. What a horrible show.
>
	> > OTOH, in the financial world "the City" refers to London. This is obviously
	> > context-dependent.
>
> Actually, the last time I went to London, I was told that "the City" refers to
> a specific part of London. Just Like Toronto has neighbourhoods like Niagara,
> Riverdale, Rosedale, etc, London has Westminster, Victoria and "the City".
> Confusing.
>

Here on the Gold Coast, there are things that can only be found in "the
City" which is Brisbane.  However, I have friends that live on the outskirts
of Sydney who often say they "went to a club in 'the City' the other
night..." ie: Sydney.  I hear the same from friends near Melbourne too.
Perhaps there are many "Cities?"
- - -- The Roc


Blame it on Aussie Soaps (you UK types will know what I'm on about). They
always use the generic as opposed to the specific almost every time, "Goin'
to the city tomorrow", "spendin' time in the big smoke?" etc. I think it's
so people near the capital cities will believe it's their 'city' that
they're referring to so as to create loyal viewers.  

Don't know why though. It's funny when they use the generic city in big
blockbusters. Watching Matrix and spotting all the Sydney locations was
pretty weird. And of course who can forget Dolph'  Lundgren's 'The
Punisher', with its Aussie Valiants and CES signs everywhere. 

Ob Traveller: Do Soaps exist in the Third Imperium. Are they generic? Or
perhaps each broadcaster simply substitutes world names for one's in their
region?

IMTU Gene Roddenberry has a status equivalent to Shakespeare with the Spock
role being the most sought after. 

Michael Hughes

------------------------------

Date: Tue, 28 Sep 1999 10:26:20 +0100
From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
Subject: Re: Player handouts? Anyone use them?

I play in a campaign where news releases are a regular occurrence.
Check out:-

http://www.geocities.com/Area51/Station/8772/bte/bte.html

and head down the Federation news service link.

When I write news articles I write treads, two our more news articles
which run over a period of time sometimes months. Makes the news more
believable, although the odd one off it always good.

I generally use the international section of news papers, or the
television to think up news stories, but I find it hard to think on
the Interstellar level. What would make a good local news item doesn't
necessarily make a good interstellar news item.

I'd love to hear if you have any good sources as my news writing has
dried up at the moment.

Ewan


Derrick Jones wrote:
> 
> Fellow Travellers
> 
> The request about system writeups got me thinking. Does anyone
> else write up periodic news articles (sort of TNS, but local) for their
> players to read before, during and after an adventure?  I tried it a few
> times, and I  must admit that the players really appreciated it. There
> were a few plot related atricles, a few totally non related, and some
> 'dunnos'. I think it added a little colour to the game, and most of it was
> taken from my local newspaper, scanned in, and manipulated slightly.
> 
> Does anyone else regularly do this? Would you be willing to share
> the generic stories with other list members? Obviously not plagiarising
> your local press like I did, but the outlines if nothing else?
> 
> Comments?
> 
> Derrick

- -- 

   Ewan Quibell                       Their's not to make reply,
   Senior Communications Engineer     Their's not to reason why,
   Computer Centre                    Their's but to do and die:
   University of Brighton             Into the valley of Death
                                      Rode the six hundred.
   E.D.Quibell@brighton.ac.uk              Alfred, Lord Tennyson

   #include<stddisclaimer.h>

   My spelling is entirely due to dyslexia, typos, and poetic license

------------------------------

Date: Tue, 28 Sep 1999 10:52:52 +0100
From: Phil Kitching <postmark.design@btinternet.com>
Subject: Re: good and evil

At 20:23 27/09/1999 -0700, "Shawn Campbell" <shawn@electricstitch.com> wrote:
>I'm in a little bind.
>
>My players are mixed with good and evil characters. Theirs a pirate and
>rogue/ex-army who have no problems killing with little provocation. A scout
>and rogue/cop who fit in with these two, but are less aggressive and a
>scientist who would prefer to ask questions >before< the guy is dead.
>
>What can I do to bring these characters together? The person playing the
>scientist likes the character and I feel this is really developing their
>role-playing abilities, but she is thinking of dropping the character in
>favor of a rogue/pirate type that would fit in well with the game.
>
>Any suggestions?

Give the scientist a research grant (not enough, obviously) and have them
recruit a crew for a lab ship (not the PDB lab ship, obviously) for some
extended investigation somewhere. Start her/him off on some low pop, low
law, starport C world in search of a crew - or maybe some more crew
following an accident (if there was any choice, would the scientist really
be likely to hire the other PCs?)

Your bunch of rogues hears rumours that is not just science but a treasure
hunt so they try to sign up (possibly by "discouraging" other applicants)
so your scientist character gets to play patron with some npcs in support
and try to control the rest of the party, plus your rogues get people
actively watching over them and will have to use some more imagination
in their dealings.

Then you could run Twilight's Peak, Long Way home or Expedition to Zhodane.

If one of the rogues or one of their contacts is already a trusted member
of the crew, so much the better - just get out your copy of "Treasure Island".

The trick is not to get the good guy feeling like the team leader in a
paranoia party (especially if they are not an experienced roleplayer of
strong character - as you seem to imply.) So they must be the channel for
funds and legitimacy for the rogues - who can then adopt him/her like the
Jim Hawkins character. You could even run a scenario where the rogues are
trying to assist the scientist in making a research grant application after
funding dries up just when success is on the horizon.

Just giving the scientist a ship and pots of money is just asking for the
player to have to roll up a new character...

Phil Kitching

- --
  http://www.btinternet.com/~salvo/
  Postmark Design Bureau, Emerging Technologies Division.
 "Microwaving half-baked ideas from across the Galaxy"

------------------------------

Date: Tue, 28 Sep 1999 10:55:41 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Limit of planetary authority (Was: Income tax for PCs)

Shadow wrote:
> In mail you write:
> > I think the term "atmospheric boundary" is  a  "slogan"  term  as
> > atmospheres don't have boundaries but fizzle out (IIRC traces  of
> > Earth's atmosphere have been detected on the moon, and very faint
> > traces of Venus atmosphere are blown back by the solar wind  like
> > a comet tail that stretches out  to  Earth's  orbit!).  I  prefer
> > using "suborbital" as the boundary line for each world  or  major
> > satellite (this gets around the problem with vacuum worlds), with
> > standard approaches to/from starports also being  Imperium-owned,
> > or goverened by local treaties.  There is nothing to say  that  a
> > planetary government's jurisdiction has to be contiguous (IIRC in
> > the Solomani Rim some mainworlds are owned by  other  mainworlds)
> > ... so I see no problem with colony worlds.
> >
> > The only problems with this model are asteroid belts and  orbital
> > habitats.  And they are  not  problems,  just  not  catered  for.
> > Possibly, in these  cases  there  is  N  kilometer  distance  for
> > planetary jurisdiction (where N is based in object size).
>
> I suspect that "N kilometers" is likely the rule. Or "N diameters".
> By analogy with national boundaries, where the old rule amounted to
> "as far as shore batteries could reliably fire".
>
> I can see arguments for various distances based on weapons range,
> and on the 10 & 100 diameter jump limits. Or purely arbitrary ranges.
>
> I don't think most worlds would care to have any sort of "close"
> satellite (say out .5 light sec) be considered outside their
> jurisdiction. Makes for far too many military and smuggling problems.

I would agree if we were talking about a loose alliance of worlds
but the Imperium is a little different.  Perhaps rather than  say
"a  world's  jurisdiction  ends  at",  we   should   "a   world's
jurisdiction is superceded at".

Consider that in  RL  cities  don't  have  major  crime  problems
because metro police jurisdiction ends at the  city  limits.  But
jurisdiction  does  pass  to  state  police.   In  the  same  way
planetary law enforcement and military would liase with  Imperial
and/or colonial authorities.

Also, when in active pursuit of fleeing criminals, or  endangered
by orbiting military vessels, I think these would  be  exceptions
to the  rule.  Additionally,  when  Imperial  forces  are  absent
(commonly in backwater systems) a local planetary  authority  may
be expected to "step into the breech".

In contrast, I  see  planetary  authority  in  the  Sword  Worlds
Confederation (and many independant worlds, too) to be everything
within reasonable STL travel.

At least that's how I handle it IMTU ... IYTU YMMV



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Tue, 28 Sep 1999 03:11:17
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: Midwest TML gathering

At 08:52 PM 9/27/1999 -0700, you wrote:
>No shit?!?!?!?!  I didn't know that!  I'd only seen what was at the
>www.worldcon.org site.  Three years in a row in the US?  Outstanding :)
>Well, who's going????

Actually they've just changed the WSFS constitution.  There's no longer a
regional rotation, starting with the 2003 Con.

Expect to see a long string of US Worldcons...
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

End of Traveller-digest V1999 #1135
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